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Hello GG with other characters and improved graphics. -_-"
WHY... oh WHY can't they have done this for GG instead? It would have been a GREAT breakthrough from all the rehash they've been making.
What, are they thinking GG vs BB? Hell, that doesn't even SOUND cool -_-"
Oh well, I guess it's better than...

Away Agila.
WOULD have been a good a idea... First Pinoy fighting game evah! Awesome.
But it suffers from a LOT of problems. Friends made me do some research, got this. I'm sorry Jac.Lim, Ranulf and Co., but there are some SERIOUS problems in this game. I hate to nit pick but...
Art:
What's with the art? Nothing blends, everything is fighting for the player's attention. It seems that there was no final decision in art direction. There is no game feel because everything has its own style.
Look at the character selection area and tell me what you see:

Yes, my friend, you are seeing too much.
Too much noise. I could hardly read the title. Other than the ambiguity of the two words, the font is a bad bad bad choice. The background is so detailed, it's eating away the text names of the characters. All that energy for background and you can't even give the characters avatars instead of TEXT for selection?
Ok, let's say I'm some dude looking over the PC of someone playing. There is a bigger possibility of me playing if I got to see the characters rather than some flashy background. If I saw someone who's got that "bring it on!" expression on their face, I would have wanted to try her/him. The reason for character personality is that we try to make them connect with players so they'd be interested. i.e. Guilty GEAR >> Ky for bishie lovers, Testament for Goths, Dizzy for the cutsey gals, etc. What am I gonna get with a name, which I can barely read?
Then we got characters from different dimensions. Cohesion and setting out the window. There are tribal people then street boys then there's the covert ops girl, who btw, is wearing PINK PAJAMA PANTS.
 Heya sister! I brought the pillows for the jammy party.
Ok, on to the game. The characters are not blending with the 3d background, which kinda looks prettier than the characters. You know it's bad when your background over powers your characters. Example:

My eyes should go to the character, not at the trees, which doesn't seem proportional to the people. A simple solution might have been to increase the size of the characters. You have a lot of space and you emphasize the wrong things.
Life bars look silly and boring. It's like it was just slapped in there.
Progs:
Too many bugs for a beta. If it won't run on a target pc, some people don't bother retrying, hence loosing your market.
Btw, I could hit a character from across the screen. Awesome, you beat Donatello in the old Ninja Turtles game.
Ah, I still have a lot to say but oh well. Don't get me wrong, I'm not saying you shouldn't make games, but you ought to have a Quality Assurance guys or people who can criticize your work to make it the best. This is NOT anywhere close to a Beta version.
So go get your worse enemies, and not your friends, to test the game. This saves you from kiss-asswipes. The worse the comments, the better you can do to improve.
Bottomline: Glory is not given simply by being the first to release a game genre. It's who releases the game that makes everyone want to play it and other developers copy it.
Btw, I'm more friendly than others in this, trust me.
On a happier note, you know what I'm really excited for?
http://www.bangubangmania.com/frontPage/
ETO... THIS is what we need to get our crummy little hands on! I can't WAIT for this game to be release. It looks very promising!
Go Pinoy Dev! *^0^*
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